Graphic HOD Messege
Graphic HOD Messege
نبذة عن قسم التصميم
تصميم جرافيكي ووسائط متعددة
يركز التخصص على الدراسة التطبيقية للعديد من الجوانب التي تعد الأساس في مجال الوسائط المتعددة من خلال مجموعة منوعة ومتخصصة من المساقات التي تغطي الجوانب المتعددة في هذا المجال كمعالجة الصور وفن تصميم النصوص وتصميم المطبوعات وإنتاج الرسوم المتحركة ثنائية وثلاثية الأبعاد.
مجالات العمل:
- التصميم الجرافيكي للهوية البصرية
- التصميم الجرافيكي للتسويق والإعلان ومواقع التواصل الاجتماعي
- التصميم الجرافيكي لواجهة المستخدم
- التصميم الجرافيكي للنشر
- التصميم الجرافيكي للطباعة وللتغليف
- انتاج الرسوم المتحركة ثنائية وثلاثية الابعاد
- الواقع الافتراضي والمعزز
- المونتاج والتصوير
- الخدع والمؤثرات البصرية
- الرسم الرقمي
ألعاب حاسوب
يمنح هذا التخصص الطلاب على تطوير ألعاب الحاسوب والتصميم الجرافيكي. وأيضا يمنح الطالب بالمعرفة الكافية لبرمجة الرسومات وإنشاء محتوى رسومي ثنائي وثلاثي الأبعاد وتنفيذ واجهات المستخدم. واتقان المساحات المعمارية والتصميم والانارة في الألعاب بالإضافة الى العديد من التقنيات الاخرة المتقدمة.
مجالات العمل:
- تصميم المساحات المعمارية والانارة في الالعاب
- انشاء وسرد القصص في الالعاب
- تصميم الصوت الرقمي للألعاب
- تقنيات انتاج الالعاب
- برمجة الالعاب ثنائية وثلاثية الابعاد
- انتاج الرسوم المتحركة ثنائية وثلاثية الابعاد
- معالجة الصور الرقمية
- الواقع الافتراضي والمعزز
الخطة
يمكنك الاطلاع على الخطة الدراسية لتخصص التصميم الجرافيكي والوسائط المتعددة
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اسم المساق |
رقم المساق |
وصيف المساق |
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Intro In CS & Internet- Parctical |
UNRE1102 |
This course introduces the student to the basic practical concepts in Windows10 environment such as the control panel, File searching, desktop environment. This course includes skills of word processing, spreadsheets, presentation management and basics of communication using Internet and e-mail services. |
| Intro In CS & Internet |
UNRE1203 |
Introductory course in computer science appropriate for all students. Topics include how computers work, its structure, peripheral devices, software, numerical systems, internet. |
|
Intro. to IT |
CSCI1324 |
This course introduce the students to deep understanding of the basic concepts of information technology fields starting from the impact of the tools of modern technology, how computers processing and storing data, how devices are connected to computer system, tools and techniques required to navigate and search the web, system software and applications and how they work, Introductions to networks and databases. |
|
Programming (1) |
CSCI1325 |
This course is an introductory level class designed to provide students with a comprehensive and approachable introduction to fundamental programming techniques and design skills in Java, helping students directing basic concepts |
|
Programming (2) |
CSCI1326 |
This course covers the fundamental object oriented programming concepts. It includes concepts of classes and objects, interfaces, and inheritance. Working with inputs and outputs, and how to handle exceptions in Java. |
|
Computer Ethics |
CSCI2327 |
This course introduces the students to the concepts and theories of computer ethics, the responsibilities of those who work with computers, either as computer science professionals or end users. It educates students how to take decisions in ethical issues related to information technology field, and covers important topics such as intellectual property, privacy, security, reliability, and liability, and cybercrimes. |
| Databases & Management |
CSCI2330 |
This course introduces the fundamental concepts necessary for designing, modeling, using, and implementing database systems and database applications. The languages and models provided by the database management systems and database system implementation techniques |
|
System Analysis and Design |
CSCI2332 |
This course provides students with a broad perspective on system analysis and design. It explains the system development life cycle methodology that allows for a logical progression of topics, and some other methodologies like Agile methodology. Explain the process of managing an information system project, and how the commercial package can be used to assist in representing and managing the project schedules, skill may be needed to accomplish the process. Explain the skills and concepts that are applied throughout the development, including system concepts and project management. |
| Internet Programming |
CSCI2368 |
This course introduces the fundamentals of web development using recent web technologies such as HTML5, CSS3, JavaScript and JQuery. It covers structuring webpages using HTML5 and CSS tags, development of basic functionalities such as form validation and accessing Document Object Model (DOM) using JavaScript and Jquery, and creating responsive web design using CSS media queries and Bootstrap. |
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Computer Networks |
CSCI3349 |
This course provides students all concepts and fundamentals of modern computer networks; it is about contemporary protocols and technologies as well as the underlying principles behind these protocols. It covers protocol layering: Application, Transport, Network, and Link |
| Artistic English |
ENCL2327 |
This course develops the professional English language skills students need to work and study in a technological environment. It helps students to acquire knowledge of computers and IT expertise in English. It helps students working in an IT industry where English has become the required language. It develops student vocabulary to enable him to communicate more effectively on technical subjects, and student will use realistic tasks to prepare him for the IT working environment. In addition it focuses in developing oral presentation and technical report writing skills. |
| Intro. to Digital Art & Design |
GMCI1201 |
This course deals with the evolving relationship between human and graphic design, including the elements and cognitive, visual and aesthetic variables that govern it, the topographical elements, functions and uses, including the identification of the concept of design and its foundations and elements, the most important schools and artistic trends and types of digital art and the design of publications to keep up to date with the rapid development. It also describes the foundations of design success and develops the student's ability to constructively analyse various designs. |
| Computational Mathematics |
GMCI1321 |
This course discuss's the following: matrices and its operations, linear systems, determinants and its theorems, vector spaces. |
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Graphic Design |
GMCI1325 |
This course aim to train students to graphic design principles through InDesign program, by designing visual designs to the Internet and printing design such as magazines, books , eBooks and brochures , etc. |
| Multimedia (1) |
GMCI1340 |
This course provides students up-to-date knowledge in multimedia technology and applications. It covers Introduction to Multimedia Concepts and elements. Introduces the types of equipment and technical considerations used in multimedia productions and the multimedia professions. How to develop and use images, sound, animation, 3D, video, and VR in multimedia applications. Multimedia projects and teams. |
| Video and audio montage |
GMCI2322 |
This course provides the student with the required technical skills in the field of Video and audi editing which is the process of manipulating and rearranging video shots and audio capture to create a new work. Student will aquire skills include titling, colour correction, sound mixing, lighting, adding text, graphics and audio, noise reduction and adding audio and visual effects to create a complete work of video and audio proccesed. At the end of the course student will submit a complete film project. |
| Multimedia (2) |
GMCI2341 |
During this course, students will understand basic concepts and principle of 2D animation production. Student will produce short 2D cartoon films through learning the three phases of animation production (pre-production, production and post-production), and the 12 basic principles of animation. |
| Animated Graphics |
GMCI2343 |
During this course, the student will be able to produce short 2D cartoon films through advance animation production techniques. |
| Human-Computer Interaction |
GMCI2349 |
This course is an interdisciplinary course that integrates concepts from computer science, cognitive psychology, and graphic design. The course introduces the basic concepts of human-computer interaction. It is concerned with the design, evaluation and implementation of interactive computing systems for human use. The students will gain principles and skills for designing and evaluating interactive systems. Much emphasis is given to the development process for user interaction designs. User interaction development activities include requirements and task analysis, usability specifications, design, prototyping, and evaluation |
| Drawing (1) |
GMCI2368 |
In this course, the student will learn how to use the tools and materials of free drawing, and gain cognitive and skill experiences that help in free drawing by transferring from the silent nature inside the studio, taking into account the proportions and expressing shadow, shadows and texture. |
| Drawing (2) |
GMCI3301 |
As a continuation of the drawing course 1, this course deals with the definition of drawing the free perspective of three-dimensional engineering shapes, drawing portraiture in the correct proportions and different settings, and drawing the human body in the correct proportions and the different situations and movements, and then design cartoon characters inspired by nature and the possibility of moving them in different situations serving the student in the field of design |
| Intro. to Engineering Drawing |
GMCI3302 |
This course provides students with a basic knowledge of AutoCAD's interface, menu options, toolbars and operational commands. It includes the opportunity for students to observe the execution of professional drafting projects for graphic designers and learn to create their own 2D designs. Basic skills include drawing, editing, layering and plotting. 3D AutoCAD will be explained and students can work with different objects and create creative designs with it. Students will be able to prepare their files and export them to different design and presentation software programs. Student evaluation does not limit to mid and final exam. It contains several creative projects connected to graphic design to ensure students' competence and ability to use autoCAD creatively in their work field. |
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IT projects Entrepreneurship |
GMCI3327 |
Entrepreneurship and Freelancing Course will teach the students how does a good idea become a viable business? And what is entrepreneurship and freelancing and if they fits the profile of an entrepreneur or a freelancer? This course is designed to introduce the foundational concepts of entrepreneurship, small business and freelancing including the definition, the profile of the entrepreneur or freelancer, the difference between these concepts. It will provide them with the knowledge and skills and techniques for identifying the opportunity, assessing the opportunity, hypothesis testing and creating a prototype. By the end of this course, they will know how to test, validate and prototype their ideas, and also whether or not they fit the profile of an entrepreneur or a freelancer! This course will mix between the lectures style with case study and action-based activities like assignments and one-to-one mentorship and coaching. |
| Animation Rules |
GMCI3344 |
This course introduces techniques for computer animation such as key framing, procedural methods. The course also includes an overview of story-boarding, sketching, scene composition, lighting and sound track generation, dynamic simulation of flexible and rigid objects, automatically generated control systems, and evolution of behaviors. |
| Perceptual perception of the principles of digital environments |
GMCI3347 |
This course emphasizes the use of two-dimensional element and their organization, three- dimensional element and their organization, fourth- dimensional and their organization, space and their organization, 2d and 3d animation and their organization. |
| Digital Image Processing |
GMCI3350 |
Through this course, students apply their creative thinking in image processing through Adobe Photoshop program. This course covers the digital image types and their meaning as the most important terms of visual language, and the ways and methods of processing and editing their features, grades and values of color, conversion patterns also convert and edit different image file format, using filters, color models to process bitmap images, and training students on the skills and techniques required in image processing. |
| Computer Graphics Scanning |
GMCI3351 |
This course introduces the students to the concepts and theories of 3d and 2d techniques, Types of Animation, the principles of 2d and 3d animation, Components of a 3D Graphic System, the relationship between visual effect and geometry. Visual effect, 3D Graphics and Physics |
| Computer Graphics Development (1) |
GMCI3352 |
This course introduces students to 3D computer simulation techniques, It covers such topics as models and model building, applications of simulation in different issues and introduction to Autodesk MAYA modelling environment. Efficient numerical methods for simulating a variety of visually interesting physical phenomena will be discussed in the context of both interactive and offline simulation, this course contains the basics of simulation using Maya software, it contains basic topics such as Modeling, Texturing, Lighting, and effects. |
| Computer Graphics Development (2) |
GMCI3353 |
This course gives students experience with 3D computer graphics and 3D animation techniques using Maya software. Students will explore the use of Maya software to create 3D computer images and animation for interactive multimedia, motion graphics, computer games and Web. The students will learn techniques and strategies for creating 3D Character models, and creating 3D Character animations that illustrate a concept or tell a story. These techniques include 3D Character modeling, rigging, texturing, animation, rendering. Students will develop projects that demonstrate both creativity and an introductory knowledge of 3D computer graphics.
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| Advanced form Visualization |
GMCI3356 |
This course introduce students to the design and production of interactive 2D games in an advanced and interactive way through Unity 2D program and C # Language . |
| Filming |
GMCI4248 |
During this course, students study the basic principles of photography. The course introducing the types of cameras, lenses, filters and films with an explanation of the basics of photography and training the student on the skill of using photography to display projects and the accuracy of observation in transferring some details in furniture units and interior design elements as well as photography from nature and heritage areas to support means Effective communication with inspiration and its relationship to creative thinking. Also the camera programmed modes for both photography and video. |
| Prints Design |
GMCI4304 |
In this course, student gets acquainted with the patterns of logos, trademarks and commercial identity and applies different experiences to accomplish the tasks related to them, also study publications such as brochures, booklets, design of book covers, magazines and commercial pages, and design a set of advertisements according to general standards, by providing various designs. Through this course, Adobe Illustrator is used for application in this course. |
| Color Theory |
GMCI4327 |
The course includes the theoretical part which studies color in a comprehensive study in terms of its concept, source, type, characteristics, and psychological effect on humans, and studying color schemes and their various applications. As for the practical part, it includes practical training exercises and color projects that apply to the different theories of color and color plans, using the tools and materials of different kinds. |
| Motion Graphics Props |
GMCI4345 |
In this course, students will gain a solid foundation in the character rigging process. They will get started by first learning how to create a skeleton that is clean and that will deform well. They will then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, They will set up controls that are user-friendly. Along the way, we will also learn how a control object's Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of course, students will have the understanding needed to rig their own characters. Software required: Autodesk Maya |
| Advanced Topics in Computer Graphics |
GMCI4355 |
This course provides student with skills required to produce animated infographic to present an idea or information through moving shapes and text. Aslo students will aquire new skills to process any video with cinematic tricks using computer programs such as After Effect, then producing short films or Ads. Ideas analysis and animation effects concepts understanding is important in this course. |
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Field Training (GD) |
GMCI4357 |
The practical training period extends for eight weeks during the summer semester period for the third or fourth year of the Graphic design and multimedia plan after the student completes 100 credit hours. During the training period, the student will pass practical training in a government institution, private company or public institution in one of the fields of graphic design and multimedia, after the approval of the college. Or, the student has several jobs through online freelancing during the course registration period and he proves that through his profile on well-known freelance platforms such as (Freelance - Fives - Upwork - Freelance). At the end of the course, the student submits a report on what has been accomplished at the training and submits a copy of the completed work to the faculty |
| Graduation Project (1) GD & Multimedia |
GMCI4358 |
The graduation project examines students to go beyond the learning that occurs as the result of their prescribed educational program by developing projects that demonstrate their intellectual, technical and creative abilities. Students should complete their projects in areas of concentrated study under the supervision of faculty members. |
| Graduation Project (2) GD & Multimedia |
GMCI4359 |
The graduation project examines students to go beyond the learning that occurs as the result of their prescribed educational program by developing projects that demonstrate their intellectual, technical and creative abilities. Students should complete their projects in areas of concentrated study under the supervision of faculty members. |
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Computer Games |
GMCI4367 |
During this course, the student will be able to program and produce games in an interactive and advanced way through Unity and C# Language . |
| Virtual Reality |
GMCI4369 |
Introduce the students to the new concepts, techniques and applications of virtual reality in multimedia and CS. The major areas of study include an overview of virtual reality systems, both hardware and software, and computer graphics techniques used to simulate virtual environments. Problems relating to interacting with the virtual world, including depth perception, the selection of objects, and the movement of objects are studied. Also problems relating to the interaction and collision of objects within the environment are studied |
| Designing Educational Materials |
GMCI4371 |
This course specify and explain the computer and the applications related to design the computer-based learning materials for the Educational purposes in a different educational levels, also learn the ways of human interaction to machines and how to learn. The way of communication and its styles with computers, and the types of CBL materials as well as using the components of multimedia such as Text and graphic and the details of each to design an effective and attractive multimedia contents to achieve the required goals. |
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Discrete Mathematics |
MATH2324 |
This course teaches the students techniques in how to think logically and mathematically and apply these techniques in solving problems. This class is meant to introduce logic, proofs, sets, relations, functions, counting, and probability, with an emphasis on applications in computer science. |
مسار ألعاب حاسوب
مسار من التصميم الجرافيكي والوسائط المتعددة يمنح هذا التخصص الطلاب على تطوير ألعاب الحاسوب والتصميم الجرافيكي. وأيضا يمنح الطالب بالمعرفة الكافية لبرمجة الرسومات وإنشاء محتوى رسومي ثنائي وثلاثي الأبعاد وتنفيذ واجهات المستخدم. واتقان المساحات المعمارية والتصميم والانارة في الألعاب بالإضافة الى العديد من التقنيات الاخرة المتقدمة.
مسار تطوير تطبيقات الانترنت والموبايل
نبذة ومزايا:
يعتبر تخصص " هندسة الحاسوب" بأنه فرعًا من فروع الهندسة، والذي يجمع ما بين الدراسات والحقول العلمية المختلفة من تخصصات علم الحاسوب وهندسة الكهرباء والإلكترونيات والاتصالات بهدف بناء وتطوير أجهزة الحاسوب وبرمجياته المختلفة بالإضافة إلى تصميم وحدات التحكم الدقيقة والمعالجات الدقيقة وبناء وإدارة شبكات الحاسوب.
مجالات العمل:
- هندسة البرمجيات والنظم
- علم البيانات والذكاء الاصطناعي
- البرمجة وتطوير البرمجيات
- مسؤول قاعدة البيانات ونظم المعلومات
- مطور ويب وتطبيقات الهواتف
- مهندس ومدير شبكات الحاسوب
- محلل نظم الحاسوب
- مستشار تكنولوجيا المعلومات
- متخصص معالجات ومتحكمات دقيقة
مجالات العمل الحر:
- جميع التخصصات المذكورة أعلاه بالإضافة الى
- خبير هندسة البرمجيات
- التشفير وامن المعلومات
- البنية التحتية كخدمة (Iaas)
- إدارة المشاريع
- خبير تحسين محركات البحث (سيو)
- تطوير الألعاب الإلكترونية
- الدعم الفني
